Interactive


  • Beat Direktor

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    One of the things I like about the Mac, is the ability to add widgets. Something I found myself doing frequently while working on Tomorrow is Forever, was figuring out how best to sync up the visuals with the music. I ended up writing down all of the BPMs for the songs, then taking the frame rate, and figuring out how many beats there were per minute. With late nights in the lab and long hours on the project, my math started to get pretty bad. This helped.

  • Tomorrow

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    I made this game in 2004, and is one component to the Tomorrow is Forever project. I spent most of the time getting it functional and getting the story elements in there, because the idea was to reveal pieces of our story through the game that aren't told through the music or videos.